﻿using IQIGame.Onigao.Framework.Serialization;

namespace IQIGame.Onigao.Logic
{
    public class SerializeCustomConfig : ISerializeByteBuf
    {
        public virtual void Serialize(ByteBuf _buf)
        {
        }

        public virtual void DeSerialize(ByteBuf _buf)
        {
        }

        protected virtual void OnSerialize(ByteBuf _buf)
        {
        }
        
        protected virtual void OnDeSerialize(ByteBuf _buf)
        {
        }
    }
}